The Now and the Future of VR, AR, and AI for Learning
Join us in this 5-week, online course to understand the drivers behind the acceleration of “emerging technologies” such as Virtual Reality (VR), Augmented Reality (AR), and Artificial Intelligence (AI) to corporate learning & development.
Course at a glance
Lead Faculty: Dennis Bonilla
Digital Learning & Emerging Technologies Infrastructure Transformation Strategist
Dennis specializes in the integration of adult learning neuroscience, digital learning platforms, emerging technologies, curriculum design, and data analytics, for corporate and higher education strategies tailored to the modern multi-generational workforce. Most recently, Executive Dean at the University of Phoenix for three of its largest schools and colleges and co-designed, developed and launched the Red Flint Innovation Experience Centers for the University, in Las Vegas and Phoenix, and provided strategic direction for the current and future technology infrastructure needed for adoption by high performing learning organizations. Dennis is experienced in delivering learning technology leadership and innovation spanning a variety of industries including higher education, technology, energy, manufacturing, medical, biotech telecommunications, energy and nuclear energy. He has worked for and consulted at Fortune 100 companies in all these vertical sectors.

OVERVIEW
What You’ll Learn:
In this course, you will gain the knowledge, skills, and abilities to successfully understand and navigate the complex, broad market offerings of current and emerging technology formats and platforms (VR, AR, and AI) and the direction needed to implement a strategy for your organization.
Audience for The Now and the Future of VR, AR, and AI for Learning is targeted to HR professionals with job titles in areas such as:
COURSE MODULES
This Course Features Five Modules:
Each module takes about one hour of time which includes viewing videos, reading relevant articles, answering questions, contributing to the course and collaborating with other learners.
The Five Modules include:
Module 1: The Market Overview
What is worldwide spending on these emerging technologies and how do the technology solutions differ from one another: VR, AR, and AI to provide you with an analysis, insights and a forecast of the future for these technologies.
Module 2: The Neuroscience Behind Immersive Learning Simulations
As more companies strive to deliver a consumer grade employee experience, they are elevating corporate training to create real world behavior change in area ranging from new hire on-boarding, handling difficult customer conversations and learning a new skill. The science behind why immersive learning simulations will be explored across a variety of learning use cases.
Module 3: Corporate Video Case Studies Demonstrating How VR, AR, and AI are Being Used to Up-Skill and Re-Skill Workers
The commercial uses cases profiled in the course range from health & safety, to store operations, customer service, soft skill and more. Each corporate video use case will also include relevant articles, blogs, podcasts, and application exercises so learners are presented with– Who, What, Where, When and Why! And during this unprecedented time, key issues will be addressed such as VR considerations during the Covid-19 pandemic.
Module 4: Key Considerations for Seamless Integration
Learn how to seamlessly integrate VR, AR, and AI into your L&D strategy & learning infrastructure (including new job roles and the importance of data privacy and ethics in VR, AR, and AI).
Module 5: Build Your Emerging Technology Learning Action Plan
Using the Future Workplace RAPID* framework and questionnaire, learners create an individualized action plan for piloting and implementing emerging technologies and adaptive platforms for their respective organization.
FACULTY
Yoruba Amador
Director, Learning and Knowledge Transformation
MetLifeReid Blackman
CEO
VirtueKevin Byrd
Senior Manager of Augmented and Virtual Reality Learning Technology
VerizonChrys Ennis
Associate Director, Global Learning Technology
VerizonCathy Hackl
Chief Futurist & Founder
Futures Intelligence Group
Recognized as One of the 25 Most Influential People to Follow in VR in 2020Thomas Ffiske
Editor
Virtual PerceptionsBill Finegan
Former Executive Vice President, North America
ImmerseNick Howe
Chief Learning Officer
Area9 LyceumRune Overgaard Jensen
Co-founder & CEO
VitaSimNatalie Prescott
Litigation & Privacy Attorney
Mintz Levin
Learners who complete this course are eligible for 8 re-certification credits from SHRM and HRCI.

Future Workplace® is recognized by SHRM to offer Professional Development Credits (PDCs) for the SHRM-CP® or SHRM-SCP®.
