Karl M. Kapp, Ed.D., CFPIM, CIRM, is a scholar, writer and expert on the convergence of learning, technology and business operations.
Karl is a professor of instructional technology at Bloomsburg University in Bloomsburg, PA. Karl teaches graduate level courses including “Learning in 3D” and “Instructional Game Design” where he teaches students to leverage technology and interactive design to promote learning.
Karl also serves as the Assistant Director of Bloomsburg University’s acclaimed Institute for Interactive Technologies (IIT). In that role, Karl helps government, corporate and non-profit organizations leverage learning technologies to positively impact employee productivity and organizational profitability through the effective use of learning. He provides advice on e-learning design, learning infrastructures, game-based design and e-learning technologies to such companies and organizations such as AstraZeneca, Pennsylvania Department of Public Welfare, Toys R Us, UL-Eduneering, Kellogg’s, Sovereign Bank, and Federal Government Agencies.
Karl has written five books including Learning in 3D and Gadgets, Games and Gizmos for Learning. His latest book called The Gamification of Learning and Instruction. In the book, Karl explores the research and theoretical foundations behind effective game-based learning. He examines everything from variable reward schedules to the use of avatars to the use of games to teach pro-social behaviors.
He has been interviewed and published articles in Training, ASTD’s T&D, Software Strategies, Knowledge Management, Distance Learning, and PharmaVoice, Training Quarterly, Forbes Online, Mashable and by general television, and radio programs concerning his work with learning, technology and game-based design. He blogs at the popular “Kapp Notes” web site and is a frequent keynote speaker, workshop leader, moderator, and panelist at national and international conferences as well as events for private corporations and universities.
Karl is committed to helping organization’s develop a strategic, enterprise wide approach to organizational learning using interactive techniques from the field of game-design. He believes that effective education and training are the keys to increased productivity and profitability.